With Assassin's Creed Odyssey, Ubisoft upped the ante in a number of ways, as its rendition of ancient Greece depended on solely arbitrary number crunching, courtesy of the expanded-upon RPG systems. A plethora of post-launch content spanning entire campaigns comprised of mythical deities and figures has also been released.
A plethora of loot comprising of armor sets and weapons kept the grind for higher numbers engaging enough for some fans, and this framework also allowed Ubisoft to delve deeper into the microtransactions model for XP and gear. With the shift towards an RPG structure, Assassin's Creed littered its huge worlds that once felt barren with a multitude of marginally better yet repetitive side-quests. Ever since Ubisoft took a year-long gap after the release of Assassin's Creed Syndicate to ensure enough development time for 2017's Assassin's Creed Origins, it started to become increasingly obvious what the company was aiming for via its RPG revolution.